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There’s obviously no longer any way to select from preset or custom characters, but I could forgive that if we stuck with each band a little longer. The way the campaign looks is certainly novel, but not much more than that. The appropriately titled Live campaign mode uses live-action footage to showcase bands and audience from the first-person view of a guitarist, while the streaming GHTV service plays each song’s original music video. While all previous Guitar Hero games displayed polygonal bands playing behind the highway showing what notes to push, a totally different approach has been utilized for both of the game’s main modes. One of the most noticeable changes is presentation.
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Whether or not the changes made here are for the better will likely differ between fans, but personally, after sinking some time into it, the final result is something of a mixed bag quality-wise.
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This time, development has been handled by FreeStyleGames, who previously made the excellent DJ Hero spinoff titles, and rather than stick to tried and true gameplay and aesthetics, they’ve made Live a complete reboot in more ways than one. This year is something of a rebirth for American music games, as not only has Rock Band 4 been released, but now we also have Guitar Hero Live.
GUITAR HERO LIVE BAND SERIES
Unfortunately, publisher Activision put out so many various entries in the series that audiences gradually lost more and more interest in it, with the final main title, 2010’s Guitar Hero: Warriors of Rock, receiving lukewarm reviews and sales results bad enough to put Guitar Hero on hiatus for quite a while. Originally created by Harmonix (who later went on to start the Rock Band series) and later developed by Neversoft, the series peaked in popularity with its third entry and popularized the concept of plastic instrument-based rhythm games. It’s hard to think of a video game series with as such a sharp rise and quick decline as Guitar Hero.
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